Add an iOS equivalent of androidDisplayWidthInInches. The current workaround is system.getInfo("architectureInfo") and a developer-defined table of model numbers. An equivalent table should be maintained by Corona under the covers to allow a simple call to an API, instead of all developers having to react to every new Apple announcement.3 votes
You can open the platform-specific interface to the device's camera.
But if you need to cancel that, you can't, and must wait for the user to take a photo (and ignore it).
I have a use case where I need to interrupt any photo being taken and go back to the app to show something more important.
I wonder if it would comply with the mobile OS programming guidelines to enable this. Not sure to be honest...1 vote
Osx yosemite for corona needs to happen3 votes
Corona's forum WYSIWYG editor is not so good (to say the least). Corona should embed a plain ol' Markdown editor instead, like GitHub and StackOverflow use. This would make it WAY better.14 votes
Right now it is not possible to select more than one photo when a gallery is shown by using media.selectPhoto(). I would like to be able to allow the user to select multiple pictures from the photo library. Right now, if the user needs 10 photo's, he has to open the gallery 10 times. This makes the app a bit impopular.1 vote
If we want to use the full potential of a device's GPS receiver, Corona Labs should be able to handle location events when the devices is suspended (in the background). This way we can create fancy GPS trackers, a runner's assistent, or do some location-based local messaging.2 votes
Display objects have properties like .maskX, .maskY, .maskScaleX, .maskScaleY and .maskRotation.
And currently masks are center positioned. However sometimes we really need support for anchors as well: .maskAnchorX, .maskAnchorY.
Moreover it would be much more elegant if mask properties were a subtable of a display object.
image.mask.x = 0
image.mask.anchorX = 1
image.mask.scaleX or xScale = 2
See my pro tip on dynamic masks where it would be useful
CoronaSDK is running Lua 5.1, but this scripting language isn't as fast as C/C++ or even Java. I've done my own speed tests with Lua 5.1 on SciTE and I'm getting about 5GHz (i3-3240 CPU), however I'm getting 3GHz on CoronaSDK's debugger. When I tested the LuaJIT compiler separately, I achieved a speed of 20GHz (about 4x speed boost). You should consider replacing Lua 5.1 with LuaJIT core, they're nearly the same code with some enhancements, and in fact, if some programmers decide that your program isn't as slow as before, they'll switch to this and buy CoronaSDK instead of being using the traditional compilers.
CoronaSDK is running Lua 5.1, but this scripting language isn't as fast as C/C++ or even Java. I've done my own speed tests with Lua 5.1 on SciTE and I'm getting about 5GHz (i3-3240 CPU), however I'm getting 3GHz on CoronaSDK's debugger. When I tested the LuaJIT compiler separately, I achieved a speed of 20GHz (about 4x speed boost). You should consider replacing Lua 5.1 with LuaJIT core, they're nearly the same code with some enhancements, and in fact, if some programmers decide that your program isn't as slow as before, they'll switch to this and buy CoronaSDK instead of…9 votes
Hi, Please can you update the iads plugin to allow for interstitials on iphones as apple now provide these ads.
In the past apple only provided them for ipad devices.
more info in this thread:35 votes
please see forum discussion here: http://forums.coronalabs.com/topic/51389-nativeshowpopupmail-way-to-force-equiv-of-showactivitywithchooser/#entry270369
in summary: allow a way to force the display of the app-chooser. current functionality is equivalent to context.startActivity(intent), so allow for the equivalent of showActivityWithChooser(context,intent)
primary intent is to allow override of a default email client (if previously set) to target OTHER email -capable targets, for example g+.4 votes
When creating a newEmitter you cannot choose the base directory for the texture image. There's a workarround to choose the .json file location, but it doesn't work with the texture file:
Sometimes user downloads the content of our apps and then the particle systems cannot work.11 votes
Currently it returns "Not yet Implemented" on some queried strings, for example "deviceID".1 vote
Support for a the same interface already available for iOS and Android platforms4 votes
After the "Window -> View As" menu has been updated, it became less comfortable to switch screen size. Now I have to navigate to "Borderless" or enter a resolution manually for some devices not on that list.
I switch screens often to test the games under different resolutions.
My suggestion is to have a dedicated menu "Screen" in the menu bar.
It will include everything from the "View As" menu
PLUS A checkbox to ALWAYS use borderless - it's needed.
And a submenu item that shows the current chosen screen.19 votes
It should be possible to set the Android min Sdk version required for the application to run. At least there should be some more options in the build dialog box. I would like to set it to 4.0.3 votes
i can't handling native keyboard cancel event during native keyboard shown.
i push the cancel button while typing the native keyboard, but i can't receive any events.
wolud you support this feature ?
function onKeyEvent( event )
local keyname = event.keyName;
print("keyname : "..keyname)
if (event.phase == "up" and (event.keyName=="back" or event.keyName=="menu")) then
if keyname == "menu" then
elseif keyname == "back" then
print('back button!!!') -- please show me the this message.
elseif keyname == "search" then
Runtime:addEventListener( "key", onKeyEvent )4 votes
When trying to implement orientation flipping support it was incredibly time consuming to test code for the Nexus 7 and other android tablets. Essentially the device screen size is 1280 x 800 but in reality when testing the screen size in landscape is actually 1280 x 736 and when flipping to portrait it changes to 1205 x 800. Can you please see if this is possible to implement into the sim either as a custom setting or maybe device (Nexus 7), it was incredibly slow & painful to test.13 votes
On iOS and Android, apps can interact with each other via the Document Interaction API (Apple) and Intents (Android). This allows apps to send data to each other.
For example, you could use this functionality to send a photo you saved to the Instagram app for sharing.
Please please Corona, add this API!24 votes
Designing applications is super fast in Xcode’s Storyboard Interface Builder. A Storyboard file is xml and could easily be parsed for object type, x and y location, width and height, and anything else needed. Then a UI Lua file would be created and one could require the UI file and interact with the buttons and views/groups as needed.3 votes
It would be great if we can actually check if sms was sent. Maybe some callback for sending sms?4 votes
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