Corona - Feature Requests/Feedback

Welcome to the Corona SDK feature request/feedback tool.

Tell us what features you would like to see in Corona by entering new ones and/or voting on existing entries.

PLEASE NOTE:

  • Write short descriptions/comments to give us context on what you need and mean.
  • This tool is not for asking questions or long discussions. Use our forum instead.
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  1. Openssl - Initialization vector

    initialization vector for opennssl decrypt function

    1 vote
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    0 comments  ·  Plugins  ·  Flag idea as inappropriate…  ·  Admin →
  2. [Plugin] WiFi Direct

    A request to add the WiFi direct methods in Corona. Plugins like Autolan and Zeroconf aren't feasible due to the fact that what I'm aiming for is the ability for a wireless proximity based connection between devices and bluetooth is not really an option.

    4 votes
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    1 comment  ·  Android  ·  Flag idea as inappropriate…  ·  Admin →
  3. Mute a listener

    There should be a way to mute a listener, so when you have a pop-up with it's own listener that will make the previously active listener, if the user clicks off the pop-up window. Right now, you have to delete the listener, put up the pop-up and gather your data, then re-install the listener once the pop-up window is gone.

    What I suggest is a new method that will temporarily mute a listener and can be unmuted when you want the background listener to be active again.

    From what I see, I think it should be easily implemented and have…

    2 votes
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    1 comment  ·  iOS  ·  Flag idea as inappropriate…  ·  Admin →
  4. Support for image sheets in composite.fill.effect

    Hey guys,
    I've found this amazing tool here called "Dynamic Shader".
    With this you can bring easily nice light effects to your game.

    There's just one big thing, the objects that you can apply the light on can't be sprites from an image sheet. It must be a single image.

    The developer of the tool said this here:
    <quote>
    The graphics 2.0 composite.fill.effect parameters require a "type" (like "image") and a location of the image files. Since image sheets are one big file, I have to break up the sprites and normal maps on those sheets and re-save them as…

    17 votes
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  5. corona simulator

    Add a setting to clear the output screen of the simulator at the start of each application relaunch. This is a companion to the relaunch on program change, which is handy but leaves the output screen with combined output, not just the latest execution. To find the top, you have to slowly scan through the output looking for the latest top...

    26 votes
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    3 comments  ·  Simulator  ·  Flag idea as inappropriate…  ·  Admin →
  6. Live wallpapers for Android

    It has been mentioned some time before but we're still unable to make live wallpapers with Corona SDK.

    Scott's Harrison "wallpaper" plugin only supports images which can be set as static wallpapers.

    Requested features:
    - set mp4 or gif as live wallpaper
    - set live wallpapers based on coded mechanics (moving images or simple math figures - circles, rectangles, changing their size)
    - launching coded mechanics when user touches the screen with live wallpaper set (creating sparks or something like that in the place user touches the screen)
    - app should work as widget (?) - somehow it should be…

    5 votes
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    0 comments  ·  Plugins  ·  Flag idea as inappropriate…  ·  Admin →
  7. Custom text on activity indicator

    Its would be cool if we could customize activity indicator putting our text inside it

    1 vote
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  8. CloudKit Subscriptions

    CloudKit is a great resource, I am using it extensively in my game to sync between devices. However there is a major limitation in that Corona has no support for CloudKit Subscriptions. These are essential for notifying the app when something has changed. Instead right now I am having to constantly check for changes, which Apple advises against.

    1 vote
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    0 comments  ·  iOS  ·  Flag idea as inappropriate…  ·  Admin →
  9. Persistent connection - network.download()

    Actually we need to establish a new connection (three way handshake etc.) for every image we need to download. This is a really bad behavior, create a lot of useless traffic and it's absolutely inefficient

    So what we need on Corona SDK it's the choice to allow multiple concurrent requests/responses to be multiplexed over a single connection

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Support iOS11 ARKit

    ARKit introduces high performance augmented reality to iphone and ipad. Tests show better performance than unity plug-ins such as vuforia.

    41 votes
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    0 comments  ·  iOS  ·  Flag idea as inappropriate…  ·  Admin →
  11. Tapdaq Ad Mediation

    Tapdaq helps app developers maximise their revenue with unbiased ad mediation, and retain their most valuable users through powerful cross promotion.

    Tapdaq mediates many of the world’s leading demand sources. It allows you to access the highest paying ad networks

    Visit "https://tapdaq.com&quot; for more info.

    6 votes
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    0 comments  ·  Plugins  ·  Flag idea as inappropriate…  ·  Admin →
  12. resume download of large files

    While downloading large files, if the connection is lost, the file will need to be downloaded again. The request is to have an extension to network.download() so that we could use something like a network.resume() or even better - something like network.monitorAndResume (will monitor internet connectivity and resume when lost connection is re-established), that would be ideal and extremely helpful.
    I have received suggestions of splitting files on server side and then combining them when all splits are downloaded etc., but that imho is not an elegant solution.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Exo Player with DRM support

    Important functionality for video business apps.

    https://github.com/google/ExoPlayer

    This video player is required by many video content providers to be supported.

    Plugin would make it much easier to work with video playeback for DRM materials.

    It would require to support play, stop, pause, seek, progress bar with scroll, timeshift, header with title, DRM key and DRM server url.

    3 votes
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    0 comments  ·  Plugins  ·  Flag idea as inappropriate…  ·  Admin →
  14. Add Google Play Auth to shared libraries

    I need google play services auth in shared libraries to avoid conflict with plugins.

    2 votes
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    0 comments  ·  Plugins  ·  Flag idea as inappropriate…  ·  Admin →
  15. Update firebase sdk and gps to 11 on android

    In order to take advantage of the new firebase features like phone login and performance logging on android, firebase needs to be updated to 11.

    Google play services would also need to be updated 11 as well.

    22 votes
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    planned  ·  0 comments  ·  Android  ·  Flag idea as inappropriate…  ·  Admin →
  16. Run Scripts in app project

    In order to support crash logging on sdks like Firebase and Crashlytics, adding Run Scripts to app is required.

    maybe something like this

    iphone =
    {
    runScripts = {
    [["${PROJECT_DIR}/fabricRun" secretCode]],
    },

    },

    13 votes
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    0 comments  ·  iOS  ·  Flag idea as inappropriate…  ·  Admin →
  17. Corona simulator should return to its location after every error or notification

    After an error the simulator returns to its location on the screen. If two errors or another notification are received, it must be returned manually. Every time. Change this so the simulator window sticks to it's set location.

    2 votes
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    0 comments  ·  Simulator  ·  Flag idea as inappropriate…  ·  Admin →
  18. Implement io.popen to get values back from shell

    os.execute lets us run shell commands which is really useful for desktop applications. However you can not read the output of these applications from the command line. io.popen would fix that and make life even easier

    3 votes
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    0 comments  ·  Desktop  ·  Flag idea as inappropriate…  ·  Admin →
  19. PlayStation 4 support / PS Vita

    Support for publishing on PS4 and PS Vita system

    12 votes
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    0 comments  ·  3rd Party Services  ·  Flag idea as inappropriate…  ·  Admin →
  20. getContentResolver().openInputStream(uri) to get content stream to file in android

    Implement the ability to access to the

    getContentResolver().openInputStream(uri) function at Android.

    This is to create a file with an stream. Many apps uses the contentProvider and send an URI similar to:

    content://com.google.android.apps.docs.storage.legacy/enc=Gq8T6z85JlXgQW8eI1KQNgZccktDINxa2ejLY80P_cuXdpvt

    Need some way to resolver this, and allow share files in this way in android. Not really share, but, read, and receive.

    For example: send a file by email, and open with our app.

    If the email app uses the content:// format for the stream, need a way to get the file.

    Any chance?

    4 votes
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    0 comments  ·  Android  ·  Flag idea as inappropriate…  ·  Admin →
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Corona - Feature Requests/Feedback

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