Support for image sheets in composite.fill.effect
I've found this amazing tool here called "Dynamic Shader".
With this you can bring easily nice light effects to your game.
There's just one big thing, the objects that you can apply the light on can't be sprites from an image sheet. It must be a single image.
The developer of the tool said this here:
The graphics 2.0 composite.fill.effect parameters require a "type" (like "image") and a location of the image files. Since image sheets are one big file, I have to break up the sprites and normal maps on those sheets and re-save them as graphics files in the Document Directory before loading them into the shader which defeats the whole purpose of image sheets. I'm experimenting with canvases but it looks like they will also bloat the Document Directory if I have to save then and then create a path.
We are developing a RPG game where the all the maps are made of imagesheets.
Also the characters are sheets.
It would be awesome to be able to make such nice light effects to our game.
I guess a lot of other devs would make that too when this will work.
Pleeease make it possible to be able to use image sheets in composite.fill.effect. :)