It would be great if the composer could handle stopping all runtime events and event listeners of the previous scene when goToScene is called (or when a new scene is loaded).10 votes
Right now it is only possible to listen to enterFrame events on the Runtime object. This makes it hard to propagate this event to all display objects needing to update their game logic on a per-frame basis.
Firstly, the enterFrame listeners need to be removed when the display objects "die", secondly, they also need to be removed/paused when a composer scene hides, and attached again when the scene shows.
It would be much better to have enterFrame events being dispatched to display objects, only when the scene they belong to is currently shown.3 votes
- Don't see your idea?